my heart skips a beat...

 

Friday January 18th 2008 10:37 AM PST
Every time i open a flash file and find...

Symbdfddodfdl 17

I want to scream at the top of my lungs
I want to tear my own eyes out
and finally I want to eviscerate the one who made the .fla.

I was thinking of making that into a short Haiku, but I got lazy


Comments:
Saturday January 19th 2008 08:02 AM PST
Care to enlighten the rest of us as to what Symbdfddodfdl 17 refers to?
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Saturday January 19th 2008 10:25 AM PST
ok, this might be obscure... actually its completely obscure.

When using flash, your assets are listed in a Library. All assets can be named and reused. Usually if you're a good little monkey, you name your assets, and the name you give them is something that identifies the asset.

Now the fun part comes. If you're working on similar files, usually MANY sizes of banners of an Ad Campaign, you do a lot of asset updates to multiple files. Flash is nice because it will let you replace assets with the same name. So you take a banner designed at 300x250 with an asset called "clickthrough_buton" and you can paste the asset into another banner at 728x90 without issue. It will replace the asset, and replace all its placements in all the animations on the timeline. Really nice.

Assets are named "Symbol 1" by default and then start to increment the number. SO... let just same unnamed fucktard makes a banner with a bunch of symbols in it. Then takes a group of symbols and wants to paste them into another banner. If they have NOT named their assets correctly, there will probably be a full set of "Symbol 1, 2, 3,..." in the one banner that is being pasted into. So you have asset conflicts that you have to resolve.

THE PROPER WAY TO RESOLVE ASSET CONFLICTS is to name your shit correctly in the first fuckin place.

But if you're a fucktard, you make a new file, paste your new subset of assets in there temporarily, open the library, rename all your assets as quickly as possible. Usually this involves clicking on a name "Symbol 17" and hitting a bunch of keys at random on the keyboard. You get something called "Symbdfddodfdl 17" and that won't conflict with the "Symbol 17" in the other movie. So you rename, then copy from the temp movie, and paste into the destination movie.

So then when you're all done with your work, nobody will ever know what a fucktard you are. Unless of course you have no clue what you're doing and somebody has to come in later and clean all your code out and replace it with something that fuckin WORKS. Then they find your library looking shit, and nothing labeled at all.

Well i can't say nothing was labeled. There were a number of imported bitmap assets that were named "jesus", "diddy" and "allthat". But they were images of a garage door and pieces of road.

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Sunday January 20th 2008 09:15 AM PST
Ahhh, gotcha. Makes sense now - and really it's not terribly obscure (remember, I DID do some programming at MS *shiver*). Makes perfect sense, actually - it's just a matter of being an organized and forward thinking programmer.
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